by Douglas Paul Smith | Mar 24, 2025 | General Advice for Artists
Why Play by the Rules When You Can Break Them? Art has rules—perspective, color theory, composition. But let’s be real: the best artists are the ones who look at those rules, shrug, and say, “Yeah… nah.” If you want to develop your own unique style in creative art,...
by Douglas Paul Smith | Mar 23, 2025 | General Advice for Artists
Unleashing Creativity One Sob, Scream, or Sketch at a Time Artists, let’s face it: you’re a walking paradox. You can turn a stray coffee stain into a gallery-worthy abstract, yet you’ve also spent hours debating whether your latest piece is genius or garbage—or both....
by Douglas Paul Smith | Mar 23, 2025 | General Advice for Artists
The Lies We Tell Ourselves (and Believe Anyway) You ever catch yourself mid-thought and go, “Wow, that was some absolute nonsense”? Congratulations! You’re human, and your brain is the unreliable narrator of your life. The mind doesn’t just think; it tells...
by Douglas Paul Smith | Mar 23, 2025 | Advice for Creatives, Art as Meditation, General Advice for Artists
Understanding Flow and Creativity Ever felt so absorbed in an activity that time flies and everything else seems to vanish? Congratulations, you’ve likely experienced what psychologist Mihaly Csikszentmihalyi calls “being in the flow.” This magical state of peak...
by Douglas Paul Smith | Mar 21, 2025 | General Advice for Artists
Your Art, Their Profit (and Yours) Art is a beautiful thing—whether you’re sketching a sunset, painting a portrait, or designing a quirky logo, there’s something magical about creating. But what happens when someone wants to slap your masterpiece on a T-shirt, a...
by Douglas Paul Smith | Mar 20, 2025 | Advice for Creatives, General Advice for Artists
A modern take on creative wisdom—because inspiration isn’t just for the long-dead greats. Creativity today looks wildly different from what it did a century ago. Artists are breaking boundaries, redefining mediums, and creating in ways no Renaissance painter could’ve...